PowerRelayMoon
[v61] Adds a new moon of moderate difficulty and varies in loot
Screenshots 4 screenshots
About this mod Author’s original text
Relay Station Moon (v56)
An old power relay station that was overun a few years back. It's... Mostly stable.
This planet costs less then other paid planets but also comes with some risk.
The relay is not fully stable and I wound not mess with its insides... who knows how it hasn't exploded yet.
Difficulty: A
Cost: 200
Spawn between 15 and 30 scrap.
medium turret count
high chance of spiders and worms
2 Emergency entrances.
[Warning: The company is not liable for any asset damages and all warranties are voided by visiting]
Versions:
- 3.1.2
- v61 update
- 3.1.1
- added barber to the map
- fixed net code
- added kidnapper fox to the map
- made the map a little more cruiser friendly
- fixed dropship
- 3.1.0
- added foliage.
- water update! (finaly new water materials) sorry for the wait.
- Fixed quicksand not showing
- added rainy to weather options
- improved textures.
- 3.0.5
- Texture improvements
- 3.0.4
- fixed dropship music
- fixed issue where lifting off would use 2 days (LLL bug with changing the day time multiplier)
- set the length of day to default (speed multiplier.9 -> 1.0)
- fixed interaction icon on the ladder.
- 3.0.3 fix
- fixed sun animation not playing
- slightly reduced fog
- increased lamp brightness
- 3.0.2 fixes
- fixed enemy spawns
- slightly lowered loot drops
- added a second lamp
- removed flooded from normal weather spawns
- 3.0.1 V50 fix
- v50 fix for lightning strikes.
- lowest time between lightning strikes increased (.25 ->.4).
- 3.0.0 Custom behavior added
- The relay is not as stable as it used to be
- Added electric arcs that can kill players
- Synchronized the behavior between clients and server
- Facility sounds
- Removed mansion from possible layouts
- The planet becomes deadly after power changes are made.
- 2.1.0 LethelLevelLoader Ver. Update
- fixed Dogs spawning in boxes
- Added map details
- Reduce the walking distance slightly
- removed Forest keepers from the spawn pool
- 2.0.0 LethelLevelLoader version
- 1.0.1 LethalExpansion version
Credits:
IAmBatBy: thank you from making LethalLevelLoader. It is an amazing tool.
Audio Knight: for making a tutorial video.
Here are the unity assets I used:
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: