PowerOfChrist
Because almost dying wasn't bad enough
About this mod Author’s original text
Power of Christ
Howdy hi hello! This is a small joke mod made upon request from a friend.
Upon reaching low health, flashes of Jesus will fill the players screen as their time approaches, church bell ringing.
Demos
Default Mod \
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Customization Demo \
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Installation
Download with a mod manager, or throw the contents of the mod into your plugins folder...\BepInEx\plugins\LemoCoffee-PowerOfChrist\LethalPowerOfChrist.dll
Customization
Both the images and sound that the mod uses can be swapped out for each client. \
For replacing the sound, either replace the file titled sound.wav or add a new file in the mod's folder and change the name of the file name in the config. \
For the images, just throw any.png file into \LemoCoffee-PowerOfChrist\images\ and next time you start up the game, those images should now be in the pool that the flashes can randomly draw from!
Configuration
[Audio]
Volume - Changes the volume of the sound clip that plays accompanying each flash [0, 1].
File Name - Name of the audio clip file, including extension. Supports ogg, mp3, and wav.
[General]
Flash Once - Determines whether flashes will repeat or will only trigger once after taking damage.
Allow Overlap - If set to true, the flasher will be able to interrupt itself if the player triggers the flasher.
Trigger Point - The amount of health the player must reach before the flashes will trigger.
Flash Delay - How long in seconds between each flash.
Credits
Thank you so so much to Sluka for their (involuntary) bug testing!
Links
Github \
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: