Portable Teleporters

v1.0.3·Updated 2024-08-08

Mod focused on providing two shop items which can be used to teleport back to the ship by interacting with them.

About this mod Author’s original text

Portable Teleporters

A mod which provides two store items which can be used to teleport back to the ship through the ship teleporter if available. However, they are unstable and can break upon usage so you better use it wisely.

Configuration

  • You can configure how many Company Credits it costs to purchase each item
  • You can configure how much weight it has when held by the player for each item
  • You can configure if it's a two handed item or one handed for each item
  • You can configure if it drops ahead of player or not for each item.
  • You can configure if it can be grabbed before game start or not for each item.
  • You can configure if it's a conductive item or not for each item.
  • You can configure the highest sale percentage it can reach for each item.
  • You can configure showing the scan node on it or not for each item.
  • You can configure the break chance on use for each item.
  • You can configure if you keep items when teleporting through
  • CSync is used to synchronize the relevant configuration between all clients.

How to access the content of the mod

  • In the terminal, you can purchase the item labelled `Portable Teleporter or Advanced Portable Teleporter` which then appear in the pod in the form of a interactive pad (either red or blue, depending on your choice). Then, if you have a ship teleporter which allows you to teleport back to the ship, you can use the item to start the teleport sequence on you and if configured can keep your items when teleporting away.

License

This mod is under MIT License. Meaning that you can decide to take this mod for your own things and customize it as you need, so long as you follow the license's requirements

Credits

  • Model
  • Sad Amazon

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLibSigurd-CSyncWhiteSpike-Custom_Item_Behaviour_Library

File & checksum

Filename
Portable_Teleporters-1.0.3.zip
File size
414.5 KiB