Pocket Rooms MelanieMelicious
Adds pocket room doors that you (and enemies) can enter! Perfect for when wider 3-story ship with extended catwalk is still too small. You can find me in the Lethal Company Modding Discord.
Screenshots 3 screenshots
About this mod Author’s original text
Pocket Rooms - MelanieMelicious v1.1.3
WOW pocket rooms get their own mod, and are better now! Oh and more than one now. ONLY UPDATE/ADD ON NEW SAVES! Adds pocket room doors that you (and enemies) can enter! Perfect for when wider 3-story ship with extended catwalk is still too small. You can find me in the Lethal Company Modding Discord.
IMPORTANT!!
You can build in the rooms, but to bring furniture inside, you have to walk into the doors while holding furniture, instead of interacting with the doors.
Rooms:
| Name| Default Price| Description|
|:-: |:-: |:-: |
| StockRoom0 | 500 | The original pocket room! A basic empty storage room with 2 pre-placed shelves. |
| BedRoom# [0-1] | 300 | A basic small bedroom with a single window. |
| CellarA | 500 | A basement cellar for storing alcohol. Includes exclusive compat with Farming and Cooking mod. |
Previews:
Recommended To-Use-With Mods
- Utility Furniture Mod (self-advertisment #2)(
- Any other furniture mods.
- Wider Ship Mod (
- 2-Story Ship Mod (
CREDITS RAHHH
- tHaNkS Xu Xiaolan for telling me mesh colliders don't work like that for bounds, then convincing me it was a better idea to learn transpiling (I'm too powerful).
- tHaNkS Beanie for uhhhh, actually I had to do an entirely new and different thing because the old mesh trigger idea didn't work. Uhhh, what do I do with this credits then, uhhh, uhhhhhhh...
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: