PingoEnemy

v2.0.0·Updated 2026-08-07

A slow indoor Lethal Company enemy that gets noisier over time, chases players, and explodes at maximum buildup.

About this mod Author’s original text

Pingo Enemy

Pingo adds a new indoor enemy to Lethal Company.

Developed by JLeonL.

Pingo patrols indoor rooms, chases visible players, can be scanned as an enemy, and becomes increasingly dangerous as players stay near it.

Features

  • Slow indoor enemy.
  • Patrols interior rooms and chases visible players.
  • Gives a chased player a 30 second targeting cooldown after the explosion cycle.
  • Stops for 2 seconds at maximum buildup, then explodes and can kill players within 3m.
  • Scannable as Pingo.
  • High spawn weight by default.
  • Spatial pingo.mp3 audio.
  • Volume increases while players stay nearby.
  • After enough nearby time, the sound interval ramps down until sounds overlap, then loops back so it does not stay permanently at the fastest rate.

Configuration

Config file:

BepInEx/config/JLeonL.PingoEnemy.cfg

Important defaults:

[Spawning]

SpawnWeight = 175

[Testing]

EnableDebugSpawnKey = false

ForceSpawnAfterLanding = false

ForceTestSpawnInFrontOfPlayer = true

ForceSpawnAfterLanding is disabled for release, so Pingo will no longer appear automatically when the ship lands. It spawns naturally through LethalLib.

Enable EnableDebugSpawnKey only if you want the host to press F6 to spawn Pingo during testing.

Installation

Install through Mod Manager or r2modman.

Required dependencies:

  • BepInExPack
  • LethalLib

Notes

All players in the lobby should install the mod and dependencies.

Everyone should use the same version, especially for 2.0.0+ because movement is network synchronized.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLib

File & checksum

Filename
PingoEnemy-2.0.0.zip
File size
836.6 KiB