PikTypes
Adds 4 new custom types for Lethalmin!
About this mod Author’s original text
PikTypes
This mod adds 4 custom pikmin types to Lethalmin, Skeleton Pikmin, Orange Pikmin, Sticky Pikmin, and Null Pikmin!
Spawning
Skeleton Pikmin spawn outside as sprouts
Orange Pikmin spawn inside
Sticky Pikmin spawn outside as sprouts
Null Pikmin spawn inside after Day 3
Attack Damage
Skeleton Pikmin deal 0.01 damage
Orange Pikmin deal 0.01 damage
Sticky Pikmin deal 0.0075 damage
Null Pikmin deal 0.01 damage
Immunities
Skeleton Pikmin are immune to fire
Orange Pikmin are immune to explosives
Sticky Pikmin are immune to sticky
Null Pikmin are immune to nothing
Speed
Skeleton Pikmin speed is 5, 10, and 15
Orange Pikmin speed is 5, 10, and 15
Sticky Pikmin speed is 3.5, 8.5, and 13.5
Null Pikmin speed is 5, 10, and 15
Credits
Bikmin for Skeleton Pikmin
Pikmin 251 for Orange Pikmin
Noteboxz for helping me out with the animations and Orange Pikmin model!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: