PikTypes

v2.0.1·Updated 2025-06-24

Adds 4 new custom types for Lethalmin!

About this mod Author’s original text

PikTypes

This mod adds 4 custom pikmin types to Lethalmin, Skeleton Pikmin, Orange Pikmin, Sticky Pikmin, and Null Pikmin!

Spawning

Skeleton Pikmin spawn outside as sprouts

Orange Pikmin spawn inside

Sticky Pikmin spawn outside as sprouts

Null Pikmin spawn inside after Day 3

Attack Damage

Skeleton Pikmin deal 0.01 damage

Orange Pikmin deal 0.01 damage

Sticky Pikmin deal 0.0075 damage

Null Pikmin deal 0.01 damage

Immunities

Skeleton Pikmin are immune to fire

Orange Pikmin are immune to explosives

Sticky Pikmin are immune to sticky

Null Pikmin are immune to nothing

Speed

Skeleton Pikmin speed is 5, 10, and 15

Orange Pikmin speed is 5, 10, and 15

Sticky Pikmin speed is 3.5, 8.5, and 13.5

Null Pikmin speed is 5, 10, and 15

Credits

Bikmin for Skeleton Pikmin

Pikmin 251 for Orange Pikmin

Noteboxz for helping me out with the animations and Orange Pikmin model!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackNotezyTeam-LethalMinNotezyTeam-LethalMinLibraryEvaisa-LethalLibEvaisa-HookGenPatcher

File & checksum

Filename
PikTypes-2.0.1.zip
File size
439.3 KiB