PikompanySuits
A set of custom suits for Pikmin Company sessions.
About this mod Author’s original text
Pikompany Suits
A set of custom suits for Pikmin Company sessions.
Instructions
- Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.
DISCLAIMER
The 3D models included in this project were created by FreeSoup. While these models depict characters and other intellectual property owned by Nintendo, the models themselves are original works created by FreeSoup.
Nintendo retains all rights to its characters, names, designs, trademarks, and other intellectual property. Nothing in this project is intended to claim ownership of Nintendo's intellectual property.
The 3D models created by FreeSoup may not be copied, redistributed, modified, or used in other projects without the creator's express permission, except where otherwise permitted by the creator's license.
Changelog
- v0.1.0-0.1.5
- Release and adjustments
- v0.1.6
- Added Raven
- v0.1.7
- Added Steele
- v0.1.8
- Added Dawgs
- v0.1.9
- Added Fun bits and Turnips
- v0.1.10
- Added Odd Fusion
- v0.2.0
- Split off Roarchi and Oatchery into their own mod
- v0.2.1
- Added The Ancient and the Marketable
- v0.2.2-3
- You Are Not Ready
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: