PikMoonsLib
[v81] A library for Pikmoons mods
About this mod Author’s original text
Pikmoons Library
A library for my Pikmoons mods. Specifically, mostly for the Scrap mod at the moment. You can try to use some of the scripts in your own project, but they're all non-networked and niche, and I don't have a wiki or anything.
This basically only exists so that I can patch issues without it being tied directly to an update of the main Pikmoons mod's.dll.
Configuration
There is none.
Support
If you encounter a game-breaking or very annoying bug, let me know in the Lethal Company Modding Discord thread for my mod, or the official Pikmoons Discord.
The thread can be found here.
I did not make Lethalmin. Any bugs relating to Pikmin behavior not directly relating to my mods should be reported to the Lethalmin thread on the lethal modding discord.
Credits
Extra thanks to pacoito for all the help making my mods. (He helped out quite a bit with many aspects of all of my projects, from general unity knowledge to writing custom scripts!)
pacoito for itolib, which I use for custom scrap, props, and most other script-based mechanics that aren't vanilla.
NoteBoxz for LethalMinNightly, and for making Lethalmin altogether.
Several other people on the Lethal Company Modding Discord, Pikmoons Discord, and social media for their support.:^)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: