Pikmoons
[v81] A set of moons based on the Pikmin series, with new shortcuts and features.
About this mod Author’s original text
Pikmoons
A custom moon set based on the Pikmin series' areas.
If you want some Pikmin 2 themed interiors to go with these moons, check out Pikmoons Interiors!!!! All scrap from this mod has been moved into Pikmoons Scrap, which is now a required dependency for this mod.!!!!!! LethalMin and LethalMin Library are deprecated and haven't been updated in a while. Be sure to use LethalMin Nightly, as I have swapped my scripts to use that mod's versions.!!!
Custom music plays, but can be disabled through the config in case streamers/youtubers are nervous about copyright issues.
I recommend not turning off the music, as Nintendo generally isn't too bad about copyright stuff with their music.
The music uses an adaptive system, similar to the games! When you carry scrap or engage with enemies, alternate instrumentation plays!
**Fair warning: these maps are large. The Company Cruiser and/or the running shoes upgrade from Lategame Upgrades are highly recommended for the best experience.
Days are lengthened however, to somewhat help balance this.!!! While the maps are still large, they have been shrunk significantly in 3.3.0 and later versions! Traversal is much more manageable, even in vanilla.!!!
Flooded weather is not enabled on these moons, as the flood plane visually does not generate past a certain point.
Moon Images and Details:
Pikmin 1:
CLICK TO EXPAND
211 Impact
POPULATION: Abandoned.
CONDITIONS: Winding, forested terrain.
RISK LEVEL: C-
ROUTING PRICE: 0
IMAGES:
212 Hope
POPULATION: Abandoned.
CONDITIONS: Forested terrain.
RISK LEVEL: C+
ROUTING PRICE: 150 credits.
IMAGES:
213 Navel
POPULATION: Abandoned.
CONDITIONS: Desert-like terrain, sparse water.
FAUNA:** Ecosystem is well-adapted to steep cliffs, and creatures can traverse with ease.
RISK LEVEL: B+
ROUTING PRICE: 320 credits.
IMAGES:
214 Spring
POPULATION: Abandoned.
CONDITIONS: Swampy, humid terrain.
RISK LEVEL: B+
ROUTING PRICE: 480 credits.
IMAGES:
215 Trial
POPULATION: Abandoned.
CONDITIONS:???
FAUNA: Beautiful flowers surround a small garden.
RISK LEVEL: S-
ROUTING PRICE: 600 credits.
IMAGES:
Pikmin 2:
CLICK TO EXPAND
221 Repose
POPULATION: Abandoned.
CONDITIONS: Hilled, snowy terrain.
RISK LEVEL: C
ROUTING PRICE: 100 credits.
IMAGES:
222 Awakening
POPULATION: Abandoned.
CONDITIONS: Rocky, forested terrain.
RISK LEVEL: B-
ROUTING PRICE: 225 credits.
IMAGES:
223 Perplexing
POPULATION: Abandoned.
CONDITIONS: Swampy, humid terrain.
RISK LEVEL: B+
ROUTING PRICE: 500 credits.
IMAGES:
224 Wistful
POPULATION: Abandoned.
CONDITIONS: Autumnal, manmade terrain.
RISK LEVEL: S
ROUTING PRICE: 750 credits.
IMAGES:
225 Hocotate
POPULATION: Hocotatians
CONDITIONS: Low atmosphere. Desert terrain.
RISK LEVEL: Safe
ROUTING PRICE: 0 credits.
Home of Hocotate Freight! This is another company moon, so feel free to land here at the end of quota to sell.
Thanks to KitKat on YouTube, BlueSky, and Strawpage for the majority of the props found here!
Check out their Garry's Mod Hocotate Freight Map!
IMAGES:
More Info
MUSIC
By default, moon-specific music will loop, and adapt to scrap carrying, and enemy interactions. The volume can be controlled and this can be disabled in the config.
- Use a mod like LethalConfig to easily edit the config in-game.
MECHANICS
- Longer day length
--Courtesy of Moon Day Speed Multiplier Patcher, days are noticeably longer.
- Ridable water geysers
--In Pikmin 1 moons, jump on to hitch a ride. They frequently lead to interesting locations or shortcuts.
IMAGE:
- Eggs
--Can be broken for a chance to drop nectar as scrap, or occasionally other goodies.
IMAGE:
- Nectar Rocks and Grass
--Damage these patches of rocks and grass for a chance to drop nectar per damage dealt.
IMAGES:
- Pellet Posies
-- 5hp, can be killed to yield their pellet, or players can throw a pikmin at/hit the upper area of the stem for quick collection.
- 1, 5, 10, and 20 pellets
-- Standalone pellets ca
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: