PhotoScrap
Generate and synchronize salable picture frame scraps from the homeowner's local picture folder; the installation package does not include user photos.
About this mod Machine translation
PhotoScrap
PhotoScrap adds a sellable industrial photo frame scrap item to Lethal Company. Photos are supplied locally by the host and are not included package.
How to use
- The homeowner places the .jpg, .jpeg, or .png image into the Windows Pictures\PhotoScrap folder.
- Restart the game after inserting or replacing photos.
- All players install the same versions of PhotoScrap, BepInExPack and LethalLib.
- After the host opens the room, the game will automatically compress and synchronize the photos used in this game's photo frame on demand.
When joining someone else's room, only the host's picture is used; the client's own pictures will not be uploaded. Photos are sent via the current game room's online connection and will not be uploaded to.
Default behavior
- In-game name: Old Photos
- Price: 80–140
- Default generation weight: 65
- Each game is distributed using shuffle bags to avoid duplication as much as possible
- Longest side of image: 1024 pixels
- JPEG quality: 82
- Maximum reading: 64 pictures
- Single network compression limit: 512 KiB
- Original single file limit: 20 MiB
These options are written to BepInEx/config/wang2.photoscrap.cfg after first startup.
Privacy statement
The installation package does not contain any user photos. Only players who actually join the room will receive the image data used in the game. Any player who can see the image can still take a screenshot or save it themselves. Please only connect with trusted players.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: