PetManeater
Tame the Maneater: feed it, hold it, rock it quiet outside. Then whistle it into a monster that fights for you, carry it, park it in a dog house, take it to the next moon. Host-authoritative; everyone
About this mod Author’s original text
PET MANEATER
Language / Язык: English · Русский
PET MANEATER
Author: Solo00n
Tame the Maneater. The baby that chose you as its mother, fed, held and rocked quiet outside the facility — something the game never allows — becomes yours. It follows you, grows into a monster on your command and fights for you, rides in a carrier, sleeps in a dog house and flies with the ship to the next moon. Treat it badly and you lose it.
WHAT IT DOES
- A real taming process — the mother, food, time in your arms and one quiet moment outdoors. Nothing is handed out.
- Two forms, one pet — the baby follows and plays; the monster fights other creatures for you and never turns on its owner.
- The training whistle — a new shop item. A short blast changes the form, a long blast changes how closely it follows.
- Mother's carrier — a new shop item. Carry the baby in it, or strap it to the monster's back as a pack for your scrap.
- The dog house — press E on the vanilla dog house to send your pet in or call it out. Inside it is safe and calms down.
- It flies with you — a pet on the ship or in the dog house at takeoff lands with you on the next moon. One left behind is gone for good.
- Toys — it chases a laser pointer's dot like a cat and fetches a kicked football like a dog.
- Your own colour — a squirt from the spray can dyes the whole pet, so four of them can be told apart across a room.
- A tamed Maneater in the shop — 900 credits, delivered by the dropship, already fed and tamed to whoever ordered it.
HOW TAMING WORKS
Being its mother is required. Beyond that you need any two of three — and then the outdoor moment. Everything is cumulative and the order does not matter.
ConditionRequired?Notes
It picks you as its motherMandatoryThe first player it ever sees — the game's own choice, the mod only reads it.
You feed itany 2 of 3Any item it eats.
You hold it for a minuteany 2 of 3Cumulative, not one unbroken stretch.
You rock it quiet onceany 2 of 3Soothe it out of crying, indoors.
You rock it quiet outsideMandatory, lastOnly works once the rest is done. This is the moment it becomes yours.
One pet per player, four per lobby by default.
Being a bad owner. A pet near its owner stays calm. Leave it alone and it gets lonely and cries; let it cry long enough and it goes wild again. Resentment is wiped with every new moon.
THE TRAINING WHISTLE
- Short blast — baby becomes the monster, monster becomes the baby. The baby has to be fed, and the change spends the meal. The monster sheds its skin and the baby walks out from under it.
- Long blast (3 s by default) — switches between staying close (3–5 m) and roaming within sight (15–20 m).
- It commands your pet only, and only when it is close enough to hear.
THE CARRIER, THE DOG HOUSE AND THE SHIP
- Carrier: holding it, press E on your baby to put it inside, or on your monster to strap the bag to its back. A baby that grows up in the bag comes out wearing it; a monster that shrinks back with an empty pack climbs back in.
- Dog house: press E on it to send your pet in or call it out. Nothing reaches a pet inside, and it calms down while it waits.
- Parking: set your pet down on the ship and it stays exactly where you put it.
- Safe at home: nothing reaches a pet that is on the ship, in the dog house or in a carrier — no explosion, turret, lightning, monster or quicksand. It stays safe until somebody carries it back outside.
- Takeoff: pets on the ship or in the dog house fly with you — decided the instant the ship starts to climb, so a pet standing in it or held in your arms counts. A pet left on the moon is lost for good, and its owner is told so on screen.
- Saved with the ship: a pet left aboard is written into the save file like the crew's things, so it is still there after you quit and come back.
- Weather: lightning only strikes a pet that has swallowed something metal, and a pet on the ship ignores quicksand.
MULTIPLAYER (HOST-AUTHORITATIVE)
Everyone in the lobby needs the mod, and the same versi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: