PersistentShipObjects
keep ya ship's things where ya left 'em
About this mod Author’s original text
PersistentShipObjects
Lethal company mod to keep ya things where ya left 'em.
planned changes:
- remove the billion debug prints
- lots of testing
- storing transforms for the grabbableObjects that spawn on the ship
- sweeping the caffeing off of my code after finally making it work decently
- config option to ignore other players moving objects
known bugs:
- Somehow, I haven't found any new ones since fixing the last two. Please report issues on github with as much context as you can. Your LogOutput.log, description of the problem, how it can be reproduced, etc. would be very helpful <3
- on that note, if anyone wants to poke through my code- go for it. It's still very rough for now.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Evaisa-LethalLib