PerProfileSaves

v1.0.0·Updated 2024-12-30

A mod for Lethal Company that lets you modify the save location and therefor by default allows you to have different save files for each mod profile

About this mod Author’s original text

Per Profile Saves

Overview

A mod for Lethal Company that lets you modify the save location and therefor by default allows you to have different save files for each mod profile.

The main utility of this mod is to have different save files based on different modpacks/profiles, it should be compatible with other mods as long as the ES3 location type or directory is not modified.

Note: when first installing this mod you must manualy move your current save files to BepInEx/saves (where the SavePath config points to) if you wish to keep your old saves

Note: this was only tested using the Gale mod manager, it should work with other mod managers but im not sure.

Config

The SavePath config option determines where to store the save files relative to the Bepinex folder, you can also provide a absolute path.

By default the saves are stored in BepInEx/saves but it can be changed in configs.

If your unsure where you set the save location you can check the console/log to see the absolute path of where it is stored.

Note: the folowing characters are automatically escaped "[(.*?)]" therefor paths such as the Gale app data cannot be specified with the absolute path. (anyway why would you just use the default path)

License

This mod is licensed under the MIT license.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
PerProfileSaves-1.0.0.zip
File size
28.8 KiB