PerPlayerPaint
Spray paint colors are changed for each player. This feature does not affect other players
About this mod Machine translation
This mod is a work in progress and may contain bugs.
Description
Have you ever wanted to know who left that spray paint mark? This mod changes the color of the spray paint for each player. Additionally, you can customize the spray paint color. These features operate entirely on the client side and do not affect other players.
For detailed settings, please refer to the config file.
Bonus Feature
If you are the host and landed on "the company", you can lock the color of purchased spray paint. This change will also be reflected for vanilla clients. However, since this modifies the seed value, it may cause conflicts with other mods.
Version
1.0.1
Changed color lock to “the company” only. This was due to a problem with “GenerateNewFloor”.
The mod is in the process of being made.
Description
このスプレーの记がWho does it lead to?このmodはspray paintの色をプレイヤーごとに変聗ます.またスプレーの色をカスタムすることができます. The function of the これらの completely にクライアントでactionし, his のプレイヤーにeffectを and the えません.
Detailed settings can be found in the settings below.
おまけ
If you choose the company "the company", you can purchase the spray paint and the fixed color of the spray paint. The これはバニラのクライアントにも reflects the されます.ただし、seed値を変 updated するためhis modと合合するpossibility はあります.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: