OutcomeMemoriesLMS
Plays Last Man Standing music from Outcome Memories when there's one only player alive
About this mod Author’s original text
Outcome Memories LMS Music
Plays some of the music from Outcome Memories when there's only one player alive.\
The volume can change depend on certain conditions, see Volume Conditions for more.\
This mod is a modification from the mod PizzaTowerEscapeMusic mod by BGN.
Music List & Credits
When there's only one player alive, will loop one of the following music:
- Friends No More Round 2 - Astranova
- Don't Blink - Astranova, John "Joy" Tay, ThatGuyNamedPanther, Johnny Gioeli, SquandaliusScoundrel, bellzthenot, MaddLadd Bolt, PN_Cherryz
- Cracked Empire - Astranova
- Can't Run From M.E. - Astranova
- The Sol Still Burns [Remastered] - Vasalto
- Dead Or Alive (V2) - chozen and juno
Volume Conditions
The volume changes depends on your current location and condition
- Inside Facility: 0.6
- Outside Facility: 0.8
- Inside Ship: 0.7
- Spectator (died): 0.7
- During Crouching: Halves current volume
- For example if you're Inside the facility AND is crouching, the volume will be 0.3
You can change the volume condition by editing the config file:
BepInEx\plugins\JollyDimm-OutcomeMemoriesLMS\DefaultScripts\Default.json\
or\
BepInEx\plugins\JollyDimm-OutcomeMemoriesLMS\DefaultScripts\Solo.json\
\
and change the value of "volume" for each conditions.\
Reminder! This is a client-side mod, which means any changes will only affects you and not others!
Solo Runs
If you want to play solo but wanted the music to play.\
This instead will make the music plays when the ship lands (When the clock reaches on top of the screen)
- Head into BepInEx\config\bgn.pizzatowerescapemusic.cfg config file
- Change Scripts from Default to Solo (case sensitive!)
- If you want the LMS to play during multiplayer again, just change it back into Default\
\
- Save
Thank you Outcome Memories.. it was fun while it lasted..
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: