Oopsies
[v49] Randomly play an audio clip to maybe get killed
About this mod Author’s original text
Oopsies
_strange that both of my mods for lethal have "oops" in the title but whatever_
This mod will randomly play an audio in game, triggering enemies and playing the sound for everyone in the lobby to hear
Watch Demo Video
⚠ This mod downloads audio files from a remote url ⚠
The url defaults to but can be modified in the config
Content Creation
If you plan on using this to create content, a link to this mod page would be appreciated 😊
Config
This mod has a config file (located in BepInEx/config/Oopsies.cfg) but can also be modified in game using LethalConfig
General.AudioIndexURL
This value is a URL to a JSON file that provides URLs that mp3 audio files are located.
- You must trust this URL, as the mod does no sanitation on returned data
- This is synced with everyone else in the lobby
Default:
General.AudioLevel
Determines how loud the audio clip is played
- Decimal value (0.5 = 50% volume, 2 = 200% volume)
- Synced with everyone else (host -> everyone)
Default: 1
Experimental.TriggerUntilDone
Experiment to constantly trigger enemies with sound until the sound finishes (every frame)
- Boolean (false = no, true = yes)
- Synced with everyone else
Default: true
made by grant
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: