OneWayFacility
Seals facility entrances behind you after a grace period. Exiting requires another exit or a Key, Very Configurable.
About this mod Author’s original text
Upon entering the facility from any entrance, the door you entered will lock behind you. A grace period is granted so that you may instantly leave if a monster or something appears at the entrance. After the grace period the door is sealed and you will have to find another door to exit the facility.
This mod intends to force you to go through the facility rather than picking up a few items and leaving right away. Alternatively you may use a key (if enabled in config) to unlock a sealed door. After exiting the first time you can re-enter and leave from any exit as if the mod isn't even there.
The mod automatically checks for dead ends and leaves any fire exit or main entrance open if it detects there would be no way to escape after sealing.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: