Nuzlocke Company
Nuzlocke-style Lethal Company: random moons and store items can only be found
About this mod Author’s original text
DESCRIPTION:
This modpack provides a challenge for experienced Lethal Company players to test their game knowledge and skills within a ruleset similar to a Pokemon Nuzlocke. This challenge run requires players to visit randomized moons and prohibits the purchasing of items. Instead, items can be found inside the facilities. Ship upgrades and ship decor are acceptable, but the store items should only be gathered from inside the facilities. These limitations encourage players to make the best of difficult situations. In the future, Nuzlocke Company will hopefully have a mod to negate the purchases of store items. Feel free to add your own limitations and prohibitions to increase the challenge!
Made by Kronos (Discord: kronos25)
CONFIG:
Nuzlocke Company requires employees to use the 'random' command in the terminal each day to orbit and explore a random moon. The settings for this randomization should be configured in the RouteRandom mod config file by the host: AllowCostlyPlanets=true, RemoveCostOfCostlyPlanets=true, SkipConfirmation=true, DifferentPlanetEachTime=true, HidePlanet=true.
The store items are configured as loot items using the Spawnable_Store_Items mod config file. The config file is configured as follows: MaxItemsSpawningInside=5, ShotgunShell=0, WalkieTalkie=58, Flashlight=47, Shovel=23, LockPicker=35, Pro-Flashlight=28, StunGrenade=24, BoomBox=12, ExtensionLadder=12, RadarBooster=12, SprayPaint=14, TZPInhalant=6, ZapGun=2, Jetpack=1.
CHANGELOG:
1.1.1 - Removed HotbarPlus mod. Added SpectateEnemies mod. Edited the README.
1.1.0 - Swapped MikesTweaks for the HotbarPlus mod. Added the ScannablePlayerItems mod.
1.0.1 - Edited the README text.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: