NutcrackerConfig
ナッツクラッカーを Strengthen the body and weaken the body できるようにします. Allows you to buff or debuff the Nutcracker.
About this mod Author’s original text
[En]
NutcrackerConfig
Allows you to buff or debuff the Nutcracker.
What This Mod Does
You can adjust the Nutcracker's movement speed, cooldown, damage taken, number of shots, and more.
Recommended for players who think the Nutcracker is too strong or those who feel it isn't strong enough!
Operation
You'll need to modify the configuration file, but there are no other steps involved.
Configuration
We recommend reviewing this section before configuring the settings.
The default settings are the same as in the vanilla version.
Please set all values to 0 or higher (negative numbers are not recommended).
- Aim Setting
- Start Hunt Timing
Default: 3
The timing at which the character begins to shoot while moving (based on the number of times the character readies to shoot, not the number of shots fired; by default, this starts from the preparation for the third shot)
- Fast Shot Timing
Default: 1
The timing at which the character is considered near death (when HP falls below this value; by default, this starts at 1 HP)
- Second Shot Timing
Default: 1
The timing at which shooting begins slightly earlier (when falls below this value; by default, when only one shot remains)
- Shot Wait Time (Fast)
Default: 0.5
The grace period for firing when considered near death
- Shot Wait Time (Second)
Default: 1.3
Delay when firing slightly earlier
- Shot Wait Time (Normal)
Default: 1.75
Delay when firing normally
- Sound Pitch (Min)
Default: 0.9
Minimum pitch of the sound that plays after firing
- Sound Pitch (Max)
Default: 1.1
Maximum pitch of the sound that plays after firing
- Multi Shot
Default: 1
Number of shots fired per bullet (e.g., setting this to 3 fires 3 shots per bullet; the default is 1 shot)
- After Shot Wait Time
Default: 0.35
The wait time after firing a shot. (If Multi Shot is set to 2 or higher, there will be a pause equal to this value between shots. (Example: 1st shot > 0.35 seconds > 2nd shot > 0.35 seconds))
- Reload Settings
- Reload Time (Start)
Default: 0.32
Duration of the animation when reloading begins (Since the animation may be skipped, changing this value is not recommended)
- Reload Time (Main)
Default: 0.92
Reload wait time
- Reload Time (End)
Default: 0.5
Duration of the animation when reloading ends (Changing this value is not recommended, as the animation may be skipped.)
- Gun Settings
- Gun Value
Default: 60
Value of the gun
- Gun Shell
Default: 2
Maximum number of rounds the Nutcracker can hold
- Hit Setting
- Ignore Timing
Default: Vanilla
Timing at which damage is dealt
- Damage Clamp
Default: 0
Maximum damage dealt at one time (if set to 0, damage clamping is disabled)
- Move Settings
- Move Speed (HuntAim)
Default: 2.25
Movement speed while shooting while walking
- Move Speed (NormalAim)
Default: 0.0
Movement speed while shooting while walking before starting to shoot
- Move Speed (Stun)
Default: 0.0
Movement speed while stunned
- Move Speed (Walk)
Default: 5.5
Movement speed while wandering
- Move Speed (Specter)
Default: 0.0
Movement speed while scouting
- Move Speed (Chase)
Default: 7.0
Movement speed while chasing
- Move Speed (Reload)
Default: 0.0
Movement speed while reloading
- Move Speed (NearChase (Unused?))
Default: 0.0
Movement speed of something while chasing (I tested this but couldn’t figure it out, so I recommend leaving it as is)
- Debug
- Log (Unused)
Default: false
Whether to output debug logs (Since this is unused in this case, no logs will be output)
Notes
While the game will generally work with just the host’s settings, some elements won’t sync properly, so we recommend using the same settings on all clients.
We do not recommend changing settings while playing the game (when you’re on a planet), as this may cause issues.
Since we are using a translation tool, there may be some mistranslations.
Other Notes
In creating this mod, I used some AI for the IEnumerator transpiler.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: