Nutcracker Fire Warning

v1.0.6·Updated 2026-06-03

Client-side fire timing warnings for Nutcracker enemies.

About this mod Author’s original text

Nutcracker Fire Warning

Nutcracker Fire Warning is a client-side BepInEx plugin for Lethal Company that

adds readable shotgun timing warnings for Nutcracker enemies.

The plugin does not change enemy behavior, shotgun damage, networking, or game

balance. It only displays local visual warnings based on the Nutcracker's

current combat state and the game's firing timing.

Features

  • World-space vertical warning bar beside each Nutcracker.
  • Clear countdown while a Nutcracker is aiming.
  • Red-white pulse during the predicted fire window.
  • Recommended Nutcracker model state tint: white while chasing, red during the final fire window.
  • Optional extra fire-window overlay for red-white pulse, clone shell, or screen-space fallback.
  • Optional screen-space fallback rectangle.
  • Yellow pre-aim danger indicator when the local player is in a risky shotgun line.
  • Configurable warning distance, fire-window timing, pulse strength, and scan intervals.
  • English config descriptions by default, with automatic Simplified Chinese descriptions when LC Chinese Project is detected.

Fire Timing

The warning follows the Nutcracker's in-game shotgun timing:

  • 0.5s when the Nutcracker has enemyHP <= 1
  • 1.3s when the held shotgun has one shell loaded
  • 1.75s otherwise

The final fire-window warning activates shortly before the predicted shot. This

window is configurable.

Configuration

The config file is created after first launch:

BepInEx/config/aueser.lethalcompany.nutcrackerfirewarning.cfg

Main options:

  • EnableMod: Enables Nutcracker Fire Warning as a whole. When disabled, warning UI, model warnings, and fallback scans stop running.
  • EnableUiFireWindow: Enables the world-space side warning bar, including countdown, fire-window pulse, reload bar, and pre-aim danger bar.
  • EnableModelStateTint: Enables the recommended model state warning. Default: true. The model turns white while chasing a target and red during the final fire window.
  • EnableModelOutlineFireWindow: Enables an extra fire-window-only model overlay. Default: false. Use it only when you also want the old red-white pulse, clone shell, or screen-space fallback.
  • ModelOutlineMode: Selects model warning mode. MeshSilhouette uses model-based warning behavior; ScreenBox uses a screen-space fallback rectangle.
  • ModelPulseMode: Selects SourcePulse, CloneShell, or Both.
  • ModelPulseIntensity: Controls red-white pulse emission intensity.
  • ModelPulseAlpha: Controls pulse color alpha.
  • ModelChaseTintAlpha: Controls white chase-state model tint alpha.
  • ModelChaseTintIntensity: Controls white chase-state model tint emission intensity.
  • ModelFireWindowTintAlpha: Controls red fire-window model tint alpha.
  • ModelFireWindowTintIntensity: Controls red fire-window model tint emission intensity.
  • ModelWarningMaxDistance: Limits model warnings by distance. Set to 0 or lower to disable distance filtering.
  • ModelWarningRequireCameraVisible: Requires the Nutcracker to be inside the local camera view before showing the model warning.
  • ModelOutlineWidth: Controls ScreenBox line width and CloneShell expansion width.
  • MeshOutlineScale: Extra scale multiplier for CloneShell mode.
  • FireWindowSeconds: Seconds before the predicted shot when final warnings activate.
  • PreAimMaxDistance: Maximum distance for the yellow pre-aim danger bar. Set to 0 or lower to disable the pre-aim bar.
  • MonitorActiveScanInterval: Fallback scan interval while Nutcrackers are present. Default: 0.5.
  • MonitorIdleScanInterval: Fallback scan interval while no Nutcrackers are present. Default: 2.0.
  • EnableDebugLogs: Enables diagnostic logging.
  • DumpModelAudit: Logs Nutcracker renderer and mesh information when model warning data is built.

Debug options are intended for troubleshooting and should normally remain

disabled during regular play.

Config Language

Config entry names remain stable in English to avoid duplicate sections after

upgrades. Descriptions are written in English by default.

When LC Chinese Project is inst

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Nutcracker_Fire_Warning-1.0.6.zip
File size
159.6 KiB