NoxFerit

v1.2.0·Updated 2024-11-03

Extra loot, but a large spike of enemies appear when night strikes.

About this mod Author’s original text

Nox Ferit

I pitched this mod idea to my friends and they said I should make it. Two days later here it is.

Nox Ferit is a configurable race against a shorter clock. At a certain time, the Nox Oculus will cause a spike in the maximum quantity of enemies that can appear inside, and all vents with monsters waiting to jump out will do so - instantly maxing out the new capacity. However, it's not all bad news - at least you get a multiplier to the quantity of scrap that can be found.

[!IMPORTANT]

Nox Ferit requires BepInExPack as a dependency.

Bug Reports & Feature Requests

Feel free to reach out via issues on the Github Page. Please include any relevant logs for error reporting, thanks!

Releases

Release V1.2.0

  • Reworked the monster spawning process to involve the vent count and the configured multiplier (ventCount * configMultiplier).
  • Reworked time checking to be (hopefully) more accurate.
  • Merged scrapMultiplier and enemyPower in configuration to Multiplier.
  • Changed default config values to 1.5f multiplier, and 6f nightStrikeTime.
  • Added checks to stop clients from trying to run server side code.

Release v1.1.0

  • Fixed a critical bug where the spike would only happen once every time you loaded the game.
  • Fixed an issue where an error would show up in console when you quit to title.
  • Made changes to PlayerControllerB patching to include debugging on space and separated cheats into its own patch.
  • Currently stopped usage of double-jump as it was causing issues with debugging.
  • Scrap amount multiplier now works with other mods! It now adds the multiplier at the start of a load instead of sets it when scrap spawns (Has not been tested when loading a new save - may add multiple times).
  • Modified the default value in config for Night Strike Time from 8 (around 3-4pm) to 7.

Full Release! v1.0.0

Previously known as v0.3.8, the full release has been completed with tweaks to the debugging tools (godmode, inf sprint, double jump, etc).

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
NoxFerit-1.2.0.zip
File size
13.0 KiB