NoMineshaft

v1.1.1·Updated 2024-09-07

Prevents the generation of Mineshaft interiors in the map.

About this mod Author’s original text

NoMineshaft v1.1.1

v1.1.0 is multiplayer compatible! Only the server needs to install the plugin.

See my new mod If you want to further configure:

Prevents the generation of Mineshaft interiors in the map.

Configuration

Default configuration:

Settings file was created by plugin NoMineshaft v1.0.0

Plugin GUID: com.eigeen.lethal.NoMineshaft

[General]

Enable plugin features.

Setting type: Boolean

Default value: true

Enable = true

Enable whitelist mode. Maps included in MapWhitelist will remove Mineshaft.

If false, all of the maps will remove mineshaft.

Setting type: Boolean

Default value: false

WhitelistMode = false

Maps included in MapWhitelist will take effect.

Setting type: String

Default value: Adamance, Artifice, Assurance, Dine, Embrion, Experimentation, Liquidation, March, Offense, Rend, Titan, Vow

MapWhitelist = Adamance, Artifice, Assurance, Dine, Embrion, Experimentation, Liquidation, March, Offense, Rend, Titan, Vow

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
NoMineshaft-1.1.1.zip
File size
86.3 KiB