No Mans Company IntroSpeech
Changes The Intro Speech For My Upcoming Modpack. It sets the tone for my modpack. Say hello to OXYGEN
About this mod Author’s original text
WHAT IS THIS???
- I'm releasing my modpack soon. No Mans Company. This is the intro speech for that Modpack. Try it out. Its a taste of what your going to receive.
Why is it so grim
- Because this is No Man's Company....
Will your modpack be vanilla +++
- Honestly in my opinion, Its in testing stages, and everyone that has tried it has said its the best way to play Lethal Company, so yh.
Can I run your Modpack
- Just have a good PC when it comes out, so you can run it. Its quite a crazy Modpack.
DID OXYGEN MENTION WE'LL BE EXPLORING ASURA
- Yup, he did. Theres a story in my modpack... Well each moon has a story.... Thats not included in this tho. Read the above.
How did you make this
I used this guys mod as a framework:
Thank you... I didnt know how to do it myself lol.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackloaforc-loaforcsSoundAPI