No Mans Company IntroSpeech

v1.0.0·Updated 2026-05-30

Changes The Intro Speech For My Upcoming Modpack. It sets the tone for my modpack. Say hello to OXYGEN

About this mod Author’s original text

WHAT IS THIS???

  • I'm releasing my modpack soon. No Mans Company. This is the intro speech for that Modpack. Try it out. Its a taste of what your going to receive.

Why is it so grim

  • Because this is No Man's Company....

Will your modpack be vanilla +++

  • Honestly in my opinion, Its in testing stages, and everyone that has tried it has said its the best way to play Lethal Company, so yh.

Can I run your Modpack

  • Just have a good PC when it comes out, so you can run it. Its quite a crazy Modpack.

DID OXYGEN MENTION WE'LL BE EXPLORING ASURA

  • Yup, he did. Theres a story in my modpack... Well each moon has a story.... Thats not included in this tho. Read the above.

How did you make this

I used this guys mod as a framework:

Thank you... I didnt know how to do it myself lol.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackloaforc-loaforcsSoundAPI

File & checksum

Filename
No_Mans_Company_IntroSpeech-1.0.0.zip
File size
4.0 MiB