NightmareFoxyV81
Unofficial v81 port of Nightmare Foxy made by AI. Original mod by Felix Allard.
About this mod Author’s original text
Nightmare Foxy - v81 Port
This mod adds Nightmare Foxy from Five Nights at Freddy's 4 as a brand-new enemy for Lethal Company.
This package is an unofficial compatibility port of the original mod for Lethal Company v81.
Features
- Adds Nightmare Foxy as a fully functional enemy.
- Multiplayer compatible.
- Custom AI, animations, sounds and terminal entry.
- Configurable spawn rarity.
Foxy's Behavior
Nightmare Foxy spawns naturally on supported moons and begins in a waiting state.
Waiting
Foxy remains near his vent while progressing through several internal stages. As he advances, players will eventually hear his distinctive howl, signaling that he is entering the hunt.
Hunting
After howling, Foxy selects a target and begins rapidly chasing them through the facility.
- Looking directly at Foxy causes him to slow down.
- If he is watched long enough, he abandons the attack and returns to the waiting phase.
- If the target fails to stop him in time, Foxy performs a lethal attack.
Dependencies
- BepInExPack 5.4.2100 or newer
- LethalLib 1.2.0 or newer
Credits
Original Mod
- Original developer: Felix Allard
Assets
- Model: ALES000 (
- Most animations: Mixamo
- Promotional image: DavHalkuma
- Music: Spinmaster
All rights to the original assets belong to their respective creators.
Port Information
This is an unofficial compatibility port created for Lethal Company v81.
Port and compatibility updates by Girafik.
Development was completed with significant assistance from OpenAI ChatGPT.
License
Original project by Felix Allard.
Distributed under the Apache License 2.0.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: