NicheTweaks
[v81] Very niche small tweaks
Screenshots 8 screenshots
About this mod Author’s original text
NicheTweaks
Audio
Silence ringing ear audio from shotgun blast
- If true, silences the ear ringing audio and muffled audio sound effect from shotgun blasts.
Silence lightning static audio
- If true, silences live lightning static that plays from a conductive item being targeted when entering the facility.
Mute fear audio
- If true, stops the fear ambience and heartbeat audio driven by the local player's fear level.
Decals
Decal draw distance override
- If true, breaks the decal draw distance and causes decals to always be rendered. Will impact performance, not recommended without LethalSponge.
- Compatibility tested with LethalSponge, it is highly recommended to use this mod if you want to use this setting. You can control the decal distance using 'decalDrawDist'. 100 is plenty with the amount of fog in Lethal Company.
Enable footprint pool override
- If true, overrides the number of footprint decals allowed to exist.
Footprint pool size
- Number of footprints that are allowed to be present before the oldest footprints start culling visually.
Enable player blood effects
- Enable blood effects when players take damage.
Player blood pool size
- Number of blood splatters that are allowed to be present before the oldest blood splatters start culling visually, vanilla is 50.
Gameplay
Fix hoarder bug trying to grab man eater
- If true, prevents hoarder bugs from trying to pick up man eaters.
Fix hoarder bug trying to grab spider body
- If true, prevents hoarding bugs from trying to grab player corpses hung up by spiders.
Enable grabbable to enemies item blacklist
- If true, enables grabbable to enemies item blacklist.
Give Radmechs a larger hit collider
- If true, gives the Radmech/Old Bird enemies a larger hitbox, mainly for use with mods where they are no longer immortal. However, as an unavoidable consequence, they can now grab you far easier, making them more difficult. Can also be used to just make them more difficult.
Give Forest Giants a taller player hit collider
- If true, makes the Forest Giant's taller body collider, allowing it to grab players above its torso.
Give Butlers a taller player hit collider
- If true, increases the height of Butlers player hit collider to allow them to have more vertical reach. This is to stop players sitting on the Mansion doorframe to avoid danger, amongst other high areas.
Give Jesters a taller player hit collider
- If true, increases the height of Jesters player hit collider to allow them to have more vertical reach. This is to stop players sitting on the Mansion doorframe to avoid danger, amongst other high areas.
Lower size of Butler obstacle avoidance
- If true, resizes Butler's NavMeshAgent obstacle avoidance radius from 1.6 to 1.4 to help them fit through tighter spaces and open doors properly.
Disable utility slot
- If true, disables the utility slot on the HUD and prevents items from using the utility slot.
Prevent check dead players cheese
- If true, displays the 'No one can hear you' popup when sending a chat message when everyone is dead.
Eject at zero days without ship loot
- If true, triggers the deadline firing sequence as soon as the crew reaches 0 days left when no ship scrap value is found.
- Compatible with ShipInventory
- Compatible with Extend Deadline
Disable item inspection
- If true, disables the ability to inspect items in your hand.
Fix zero scale items/NaN errors
- If true, fixes NaN errors (player falling through the map randomly). Patch originally created by Pacoito, thank them wholesomely for it.
Remove deposit desk cooldown
- If true, removes the cooldown when placing items on the company desk.
Unlock doors from inventory
- If true, keys can unlock doors from any inventory slot.
Better Flashlight Handling
- If true, improves flashlight behaviour when carrying multiple flashlights. Also fixes bulb remaining active when freshly spawned.
Allow pickup of items before game start
- If true, allows all items to be picked up before the game starts.
Remove nonscrap i
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: