NewRestartMod

v1.0.2·Updated 2026-08-05

Restarts the run via /restart while the ship is in orbit.

About this mod Author’s original text

NewRestartMod

A BepInEx mod for Lethal Company that lets the host restart the current run with a chat command – no need to leave the game or rebuild the lobby.

Background

A popular mod with this exact functionality already existed: QuickRestart by EBro912. However, later game updates changed internal game logic (including method signatures) that QuickRestart relies on, so the original mod no longer works on current game versions.

NewRestartMod is a rebuild of the same idea from the ground up, adapted to the current game version, bringing the restart functionality back.

What the mod does

  • Restarts the current run via the chat command /restart, without requiring all players to leave and rejoin the lobby.
  • Asks for confirmation in chat before actually restarting: CONFIRM confirms, DENY cancels – so an accidental restart from a typo is ruled out.
  • Can only be triggered by the lobby's host.
  • Only works while the ship is in orbit (i.e. between rounds, not while exploring a moon).

Requirements

  • BepInEx 5 must be installed (version 5.4.x).

Installation

Option A: Mod Manager (recommended)

  • Install the Mod Manager.
  • Press "Install" on this page.

Option B: Manual installation

  • If not already done: install BepInEx 5 following its official instructions into the Lethal Company installation folder.
  • Place the NewRestartMod.dll file into the BepInEx/plugins/ folder (a dedicated subfolder, e.g. BepInEx/plugins/NewRestartMod, is optional but not required).
  • Start Lethal Company. The line NewRestartMod loaded! should appear in BepInEx/LogOutput.log if the mod loaded correctly.

Usage

  • As the host: open the chat (default key, e.g. Enter) and type /restart.
  • The mod will ask for confirmation in chat.
  • Type CONFIRM to trigger the restart, or DENY to cancel.

Notes:

  • Only the host can run /restart – other players will see a corresponding message in chat if they try.
  • The command only works while the ship is in orbit.
  • Other players don't necessarily need the mod installed for the restart to affect them – only whoever wants to be able to host should install it too.

Multiplayer

The restart is triggered via a network call from the host and automatically affects all connected players, regardless of whether they have the mod installed themselves.

Disclaimer: This Mod was created using AI

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
NewRestartMod-1.0.2.zip
File size
8.5 KiB
SHA-256
a6a1e9ce51d91828a0fb39c4b53ba847d4a426f00f05b8100a1ee913221cf0c2
Stored at
2026-10-10 00:17