ND SlickEscape
Used in the 'ND_LEGALIZE' modpack. Addon for FacilityMeltdown and PizzaTowerEscapeMusic. Adds custom escape music to a few situations. Contains music from ULTRAKILL, Project Moon, Armored Core VI, and
About this mod Author’s original text
ND_SlickEscape
Description
A custom soundpack for use with the "ND_LEGALIZE" modpack.
Modified version of ULTRAKILL Meltdown along with escape music for when the ship autopilot alert appears. Uses PizzaTowerEscapeMusic as a framework.
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Four specific moons have special facility meltdown tracks as this pack is used in the ND // LEGALIZE modpack and rated as "Helldive" / "Super Helldive"
_Disable FacilityMeltdown's default music if you use this mod!_
- If you don't, you'll hear both the ULTRAKILL music and FacilityMeltdown's music simultaneously and regret existence.
- (MusicVolume to 0 in FacilityMeltdown's Client config (me.loaforc.facilitymeltdown.Client.cfg))
Music
Facility Meltdown tracks include some voice lines announcing the time remaining by me with some filters so it sounds like a facility AI or something.
If the music is too loud or quiet, change the master volume in PizzaTowerEscapeMusic's config to a value you prefer.
- Facility Meltdown (Default): Heaven Pierce Her - War Without Reason (ULTRAKILL soundtrack)
_(Edited to have less alarm sibilance.)_
- Facility Meltdown (Embrion): Hiroyuki Eto - Irregulation (Armored Core VI: Fires of Rubicon soundtrack)
_(Edited to have far less sibilance.)_
- Facility Meltdown (Asteroid-13): Nightcap - Soul On Fire
- Facility Meltdown (Desolation): Keygen Church - Tenebre Rosso Sangue (Combat)
- Facility Meltdown (Oldred): Dance With The Dead - Battle
- Escape (Ship Autopilot Alert): Studio EIM - Abnormality Second Warning (Library of Ruina soundtrack)
- Eclipsed Escape (Ship Autopilot Alert during an Eclipse): Studio EIM - Canto I Battle Theme Ci (Limbus Company soundtrack)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: