ND LEGALIZE
(V62 Compatible) Extended endgame and a focus on being vanilla-like but with a Helldivers / Payday inspired twist. New Diranalt's premiere Lethal Company modpack. Modpack Code: 01918702-a66f-bee7-25ca
About this mod Author’s original text
01918702-a66f-bee7-25ca-f1089c4da816
^ _Modpack Code (1.5.0)_
ND // LEGALIZE
Description
This adds:
- An extended endgame
- Several new interior types
- Nearly two dozen new moons
- Slightly more forgiving gameplay
- A variety of new enemies, scrap types, and gameplay features
- Over 100+ emotes, Helldiver outfits, memes, and other fun stuff
- Support for adding more modded moons / interiors / enemies
- A (mostly) balanced, hand-configured experience
- Lots of optimization and bugfix mods
It's been configured to play like the vanilla game but better in several ways.
*MoreCompany is not included due to general instability and hurting the vanilla game's creepiness factor / vibe.
Special Thanks To:
Spooky, RedstoneGeek1, Evinator, Ms. Kadapul, The Kremling, and Devalous for help with getting this thing assembled. This pack has a lot of mods!:>
Modpack created and concepted by Spooky, additions and fine-tuning by Proto
_Scrap Weather Multipliers_
_ND // LEGALIZE adds a scrap value and amount multiplier depending on the weather._
- Weather Type: value / amount
- Clear / Normal: 0.4x / 1x - (Sunshine and Standard Suffering)
- DustClouds: 0.4x / 1x - (No idea what the fuck this does)
- Rainy: 0.4x / 1x - (Mudpits can spawn, that's literally it)
- Foggy: 0.45x / 1.2x - (You can't fucking see and neither can giants, and have fun if you're holding objects that emit light)
- Flooded: 0.45x / 1.2x - (You'd better make it back by around 3:00 - 5:00 PM, some maps like Adamance have a "reverse" flood)
- Stormy: 0.5x / 1.4x - (Do you like Shock & Ball Torture? Most scrap is basically on a deadly timer when outside, cover above you is useful)
- Eclipsed: 0.5x / 1.6x - (Night time enemies spawn at day, spawnrates inside are increased, moon has a menacing aura)
_Gambling Machine Chances_
_There are 4 single-use gambling machines at The Company:tm: building you can use to enhance or tarnish the spoils of your run._
- Effect: chance / multiplier
- Jackpot: 1% / 10x
- Triple: 10% / 3x
- Double: 35% / 2x
- Half: 50% / 0.5x
- Zero: 4% / 0.1x
- Your Overall Odds:
- Good Effect: 46%
- Bad Effect: 54%
_"Hunter" Lategame Upgrade Sample Values_
_This lategame upgrade adds samples of differing values to killable enemies._
- Enemy: min - max
_Tier I_
- Loot Bug: 10 - 20
- Snare Flea: 16 - 32
- Spore Lizard: 32 - 64
_Tier II_
- Thumper / Crawler: 32 - 64
- Bunker Spider: 40 - 80
_Tier III_
- Man Eater: 80 - 160
- Baboon Hawk / Fucking Prick: 24 - 48
- Forest Giant: 100 - 200
_Tier IV_
- Eyeless Dog: 150 - 300
- Bracken / Flowerman: 300 - 600
Extra Moon Info
- If you'd like the following info in one handy place, including:
- Full moon list
- Moons' environments
- Moon routing prices
- Spicy apparatus chances / multipliers
- And some of the moons' hidden info, such as:
- Detailed scrap weights / values
- Inside / Outside enemy weights
- Inside / Outside enemy power
I've compiled a handy spreadsheet you can view here:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: