MyCustomContent
A bunch of random stuff I'm making to torture my friends but feel free to come along for the ride. Now actually works mostly!!! Adds a gun and enemies and stuff I guess... Newly added decor item!
About this mod Author’s original text
MyCustomContent (MCC)
This is a mod I plan to add whatever random stuff I make into. Mainly here so I can test with friends:)
Very experimental and there may be many broken/buggy builds so watch out just in case
Current goals: adding more scrap items and dumb shop items to screw around with while polishing the imposter (specter was mainly a test and might be disabled) and revolver
Currently adds:
- 2 monsters (very experimental and potentially buggy)
- Specter: slowly floats towards the player when spotted and instantly kills on contact.
- Imposter: looks like AND sounds like your friends. Don't get lured in. Will flee once it thinks it's been found out.
- 4 scrap items
- David.
- Amogus
- Flamingo
- Happy meal
- 1 shop item
- Half full revolver, 3 shots in a 6-shooter (comes unloaded and can only reload by randomly spinning the half empty barrel)
- 1 ship decoration
- The shrine (use "shrine" keyword to purchase)
More to come in the future!
(I'll create a proper page later with images, this is just a place holder)
Thanks
- Huge thanks to:
- The skinwalkers mod (that I ripped the voice mimicry from, check it out) and
- Evaisa for LethalLib (amazing) and LethalThings (that I used as a template for this mod)
- Models that aren't mine (not all included yet, I'll have to re-find the sources)
- Evil happy meal:
Sidenotes
- I'll try my best to push only working builds but this is the easiest way for me to test the mod with my friends so expect that it might break every now and then
- The github project is currently not up to date. I'll get around to properly setting it up later.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: