MuteMusic

v1.0.3·Updated 2026-09-22

Mute Lethal Company soundtrack independently of master volume.

About this mod Author’s original text

Mute Music (Lethal Company)

Client-side BepInEx plugin. Mute Lethal Company soundtrack independently of master volume.

Leaves intact: footsteps, enemies, items, boombox, voice chat, and ship landing SFX.

Install

  • Install BepInExPack.
  • Copy MuteMusic.dll to Lethal Company/BepInEx/plugins/MuteMusic/MuteMusic.dll.
  • Launch the game. BepInEx should log Mute Music 1.0.3 loaded.

Linux / Proton Steam launch option:

WINEDLLOVERRIDES="winhttp=n,b" %command%

Usage

Soundtrack is muted by default. Optional volume lives in BepInEx/config/lc.mutemusic.cfg (MusicVolume 0–1).

What it mutes

  • Main menu music
  • Planet / daytime / evening soundtrack
  • Ship intro music (first-day speaker sequence)
  • Elevator jingle and results / company-visit music
  • Dropship order melody (the ice-cream truck tune). The ship landing sound stays.

Build

dotnet test MuteMusic.sln -c Release

dotnet build src/MuteMusic/MuteMusic.csproj -c Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
MuteMusic-1.0.3.zip
File size
20.3 KiB