MuteMusic
Mute Lethal Company soundtrack independently of master volume.
About this mod Author’s original text
Mute Music (Lethal Company)
Client-side BepInEx plugin. Mute Lethal Company soundtrack independently of master volume.
Leaves intact: footsteps, enemies, items, boombox, voice chat, and ship landing SFX.
Install
- Install BepInExPack.
- Copy MuteMusic.dll to Lethal Company/BepInEx/plugins/MuteMusic/MuteMusic.dll.
- Launch the game. BepInEx should log Mute Music 1.0.3 loaded.
Linux / Proton Steam launch option:
WINEDLLOVERRIDES="winhttp=n,b" %command%
Usage
Soundtrack is muted by default. Optional volume lives in BepInEx/config/lc.mutemusic.cfg (MusicVolume 0–1).
What it mutes
- Main menu music
- Planet / daytime / evening soundtrack
- Ship intro music (first-day speaker sequence)
- Elevator jingle and results / company-visit music
- Dropship order melody (the ice-cream truck tune). The ship landing sound stays.
Build
dotnet test MuteMusic.sln -c Release
dotnet build src/MuteMusic/MuteMusic.csproj -c Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: