MoreMobs
More mobs adds 7 times more mobs that are spawned!
About this mod Author’s original text
YourModName
Description
YourModName is a mod for [Game Name] that [briefly describe what your mod does]. It enhances gameplay by [describe key features or changes your mod introduces].
Features
- Feature 1: [Describe the feature]
- Feature 2: [Describe the feature]
- Feature 3: [Describe the feature]
Installation
- Download the latest version of the mod page.
- Extract the contents of the.zip file into the BepInEx/plugins directory of your game.
- Launch the game, and the mod should be automatically loaded.
Requirements
- [Game Name] version [specific version] or higher.
- [Any other mods or dependencies required]
Compatibility
- This mod is compatible with [list other mods it's compatible with].
- [Note any known incompatibilities]
Usage
[Provide instructions on how to use the mod if applicable. Include key bindings, commands, or UI instructions.]
Changelog
v1.0.0
- Initial release with [list of features or changes].
Issues & Feedback
If you encounter any bugs or have suggestions, please report them on the GitHub issues page or contact me on [YourPreferredContactMethod].
License
This mod is licensed under the [choose a license, e.g., MIT License]. See the LICENSE file for more details.
Credits
- Developed by [Your Name or Username].
- Special thanks to [anyone you want to credit].
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.