MoreMaterials
More Suits Addon which adds custom materials to be used by other suit mods.
About this mod Author’s original text
MoreMaterials
More Suits Addon which adds custom materials to be used by other suit mods
Current Materials
- -Transparent
- -Glass
- -FakeGlass
- -TexturePanning
- -Flipbook
- -Dissolve
- -Galaxy
Basic Usage
- Added this mod as a dependency.
- In your skin json file add "MATERIAL": "MATERIAL NAME"
json example:
{
"MATERIAL": "MoreMaterials-Transparent"
}
Flipbook
Flipbook material has 3 variables.
- _HorizontalFrames (Amount of horizontal frames your texture has. Default 1)
- _VerticalFrames (Amount of vertical frames your texture has. Default 1)
- _Animation_Speed (Animation Speed multiplier. Default 5)
9 frame json example
{
"MATERIAL": "MoreMaterials-Flipbook",
"_HorizontalFrames": 3,
"_VerticalFrames": 3,
"_Animation_Speed": 5,
}
Dissolve
Dissolve material has 1 variable.
- _DissolveColor (Default "0, 0.8338394, 1, 1")
Galaxy
Galaxy material has 1 variable.
- _TextureScale (Default 3)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackx753-More_Suits