MoreLethalCompany
Adds a doppelganger enemy- more company of the lethal kind!
About this mod Author’s original text
MoreLethalCompany
This mod adds a new doppelganger monster type to the game (not just a reskin)!
This mod is compatible with More_Emotes and will utilize some emotes from there when detected.
Possibly more to come...
Incompatibilities
These are untested, but reported incompatibilities:
- [x] Skinwalkers
Credits
- Roy - GitHub - Huge thanks for all the work you've put in to make this possible!!
- Evaisa - UnityNetcodePatcher
Changelog
1.0.11
- Added SFX for Enemy event
1.0.10
- Enemy now becomes aggressive upon being hit
- Fixed unintended spawn upon Enemy death
1.0.9
- [Hotfixes 1.0.7 and 1.0.8] Correctly fix spawning on custom moons
1.0.6
- Fixed an item not being used properly and causing strange behavior
1.0.5
- Fixed enemy switching states more often than intended
- Refined holding animations for items
- Tuned down item usage _ever_ so slightly
1.0.4
- Fixed animations not working after 1.0.3 fix
- Added noise detection to the enemy
1.0.3
- Fixed teleporter not working in certain scenarios
1.0.2
- Fixed README and description
1.0.1
- Fixed shovel damage
- Added voice lines
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack