MoreCounterplay

v1.5.1·Updated 2026-05-16

More counterplay for some Lethal Company mobs

About this mod Author’s original text

More Counterplay for Lethal Company enemies

Mod is fully configurable so you can disable or edit counterplays that you don't like.

  • Uses CSync v5.0.1 by Lordfirespeed to sync configuration settings between host and clients.

Supported Enemies

Jester

Spoiler

Items may be placed on top of a Jester by holding an item and interacting with its lid, it'll carry them around until the next time it pops. If the total weight of items on its head exceeds a certain (configurable) amount, the Jester will be too exhausted to chase you after popping and its head will return to its box immediately.

— [Warning] —

Expecting a Jester to comply with carrying an excessive amount of weight may lead to disastrous consequences, as a desperate Jester's pop is much stronger than normal.

Hint: _A Jester will let you know when you've exceeded its limits, and there's still a short window to correct your mistake..._

Spoiler (specific mechanics and configuration):

  • Any grabbable item can be deposited onto a Jester by holding the interact button while the prompt to place an item is visible (similar to the Ship's storage cabinet, the Cruiser's back storage, and the desk at the Company).
  • Every placed item's weight is added to the Jester's total weight, which forms the basis for its counterplay.
  • If the Jester finishes cranking while its total weight exceeds the amount set by the JesterPreventThreshold setting (60 pounds by default), its head visually pops out for a brief moment to drop its items before returning to its box, without actually chasing or killing players.
  • Toggling the ItemsStayOnLid setting disables the Jester's ability to drop its items and keeps its head inside the box at all times, making it like how it used to work in previous versions of the mod.
  • If the Jester's total weight exceeds the amount set by the JesterEncumberThreshold setting (120 pounds by default), it'll no longer be able to follow you around due to being encumbered by the items.
  • Threshold setting can be set to 0 to disable the Jester's encumbered state completely, or a small value (e.g. 0.1) to allow almost any item to stop the Jester from moving.
  • If the Jester's total weight exceeds the amount set by the JesterPanicThreshold setting (200 pounds by default), it'll panic and begin cranking frantically before popping shortly after.
  • Threshold setting can be set to 0 to disable the Jester's panicked state completely.
  • Minimum and maximum time that the Jester spends panicking can be configured via the MinPanicTimer and MaxPanicTimer settings, respectively.
  • Setting this threshold to a lower value than the JesterPreventThreshold setting functionally disables it as a counterplay, since the Jester's pop is not prevented while panicking.
  • Placing an item while over the panic threshold and while the Jester is cranking (even normally) will cause it to skip its cranking and pop immediately.
  • Whenever a Jester is hit by a shovel, it'll drop all its held items and reset its weight.
  • Can be disabled by toggling the DropItemsOnHit setting.
  • The total amount of weight the Jester is carrying is shown in the subtext of its scan node.
  • Can be disabled by toggling the ShowWeightOnScan setting.
  • Might be slightly inaccurate due to integer rounding, or if an item is destroyed or otherwise removed by other means.

Configs

  • EnableJesterCounterplay - Add counterplay for Jesters.
  • JesterPreventThreshold - Minimum weight of items needed to prevent the Jester from popping.
  • JesterEncumberThreshold - Minimum weight of items needed to prevent the Jester from walking at all.
  • JesterPanicThreshold - See above for more info.
  • ItemsStayOnLid - Allow items to stay on top of the Jester after preventing it from popping.
  • DropItemsOnHit - Drop all items on top of the Jester when hitting it with a shovel.
  • ShowWeightOnScan - Shows the total weight on top of the Jester as the subtext of its scan node.

Turret

Spoiler

Turrets can be disabled by cutting their wires wi

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLibSigurd-CSync

File & checksum

Filename
MoreCounterplay-1.5.1.zip
File size
223.9 KiB