MoreAds
Get enough dystopian hellscape in real life? Hate ads? Too bad!
About this mod Author’s original text
I'm guessing you play Lethal Company to get ads, so this will increase the nmber of ads introduced in v70.
There are a number of settings. You can set the max number of ads per day, whether to play an ad as soon as possible on landing, the delay between ads, play ad or reroll timing on deaths, play ad or reroll timing on damage, the earliest time an ad can play, and the latest time an ad can play. And all of these triggers can be set to have a chance of happening instead of being guaranteed, if that is more your style!
Any time a reroll happens, the ad will happen sooner (or the same time), never later.
Also, ads now play if you're the last one left as well, which means they'll appear in solo play as well.
New: Customize the ad slogans! Format is [slogan]:[weight], and comma separated, where weight is the unnormalized chance that slogan will be rolled. The odds do not have to add up to 100, nor does the order matter. And there are a number of extra options that will be outlined below.
Options
In full detail:
Max ads per day
Pretty self explanatory. Lets you cap the number that will play between trips to orbit.
Max ads per quota
Also pretty self explanatory. Number of ads that can play between each time a quota period is started. To mirror vanilla, set this to 1.
Chance to play on landing
Each time you land on a planet, this rolls. Setting it to 0% will prevent this ad, and mirror vanilla results.
Chance to play on landing on last day
Same as the previous but adjusts the chance on the last day. Vanilla like is still 0%.
Chance to play at least one ad without other triggers
If the chance to play on landing rolls no ads, this tells the game whether to schedule one upon landing. The vanilla value is 33%.
Chance to play at least one ad without other triggers on last day
The name might be too long.... But this is the alternate probability used on the last day. Vanilla uses 60% here.
Chance to schedule an ad after one is played
After one ad plays, this tells the game how likely it should be to setup a second one to play at a random time between now and the last time an ad can play during a day. To set this like vanilla, set it to 0%.
Chance to schedule an ad after one is played on last day
The same as above but altered value for the final day of the quota.
Earliest time to show ad
A normalized in game time between 0 and 1 where 0 is roughly when the ship lands, and 1 is roughly when the ship leaves (technically it's 0.996)
Latest time to show ad
Another normalized in game time that caps the max time that can be rolled for an ad to play. Technically, LC will not play ads after 0.9f (unless there's a race condition, but we're not worried about that here), but the value can be set to 1.0 despite this.
Minimum time between ads seconds
Adjusts the real time between ads playing. Triggers can happen as much as they want, but each ad will only play this close to each other.
Play ad on death
The type of trigger that occurs when a player death occurs. The three settings are Immediately, RerollNext, and None. Immediately sets the time for the next ad to be as soon as possible, which is overwritten in part only by the minimum time between ads setting. RerollNext will set or update the next ad time to a random time between now and the latest time to show ad, where updates can only speed up the next ad, and should next push one later into the day.
Chance to play ad on death
This adds a chance to the death trigger chosen, so you can have more control over the ad timings.
Chance to play ad on death on last day
The chance will switch to this on the last day of the quota.
Play ad on hurt
This is the same as Play ad on death but will roll each time a player gets hurt.
Chance to play ad on hurt
Similarly, this adds a chance for the hurt trigger chosen.
Chance to play ad on hurt last day
Similarly, this overrides the chance on the last day of the quota.
Blacklist
Ads to never play. Contains all vanilla suits by default as Lethal Company (in vanilla)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: