MoonRenames
Renames moons in the terminal, so two packs that ship a moon with the same word both stay reachable.
About this mod Author’s original text
Moon Renames
Renames moons in the terminal.
The terminal builds its routing keywords from moon names, so when two packs ship a moon whose name
contains the same word, one of them stops being reachable — typing the word matches the other one.
Renaming one of the pair fixes the routing without editing either pack's files.
Configuration
noosh.moonrenames.cfg, under [General]:
Renamed Moons = 120 Corrosion=120 Corrode
Comma separated Old=New pairs. Use the moon's full name including its number, exactly as the
terminal lists it — that is what makes two similarly named moons tellable apart. Leave the setting
empty to disable.
Several at once:
Renamed Moons = 120 Corrosion=120 Corrode, 5 Embrion=5 Ember
If a name does not match any installed moon, the log says so and nothing else changes.
Multiplayer
Safe either way. Moon names are display text — the game routes between moons by index, not by name
— so nothing here is networked and nobody desyncs. Players without the mod, or with a different
config, simply see the original names in their own terminal. Install it on every machine if you
want everyone reading the same moon list.
Compatibility
Renames are applied when the level list is built and before the terminal indexes its keywords, so
mods that add moons are already registered by then. Nothing is written to a save file, and removing
the mod restores the original names.
Credits & license
Made by nooshstuff, written with AI assistance.
Released under the MIT license; see LICENSE.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: