MoonRenames

v1.0.0·Updated 2026-09-17

Renames moons in the terminal, so two packs that ship a moon with the same word both stay reachable.

About this mod Author’s original text

Moon Renames

Renames moons in the terminal.

The terminal builds its routing keywords from moon names, so when two packs ship a moon whose name

contains the same word, one of them stops being reachable — typing the word matches the other one.

Renaming one of the pair fixes the routing without editing either pack's files.

Configuration

noosh.moonrenames.cfg, under [General]:

Renamed Moons = 120 Corrosion=120 Corrode

Comma separated Old=New pairs. Use the moon's full name including its number, exactly as the

terminal lists it — that is what makes two similarly named moons tellable apart. Leave the setting

empty to disable.

Several at once:

Renamed Moons = 120 Corrosion=120 Corrode, 5 Embrion=5 Ember

If a name does not match any installed moon, the log says so and nothing else changes.

Multiplayer

Safe either way. Moon names are display text — the game routes between moons by index, not by name

— so nothing here is networked and nobody desyncs. Players without the mod, or with a different

config, simply see the original names in their own terminal. Install it on every machine if you

want everyone reading the same moon list.

Compatibility

Renames are applied when the level list is built and before the terminal indexes its keywords, so

mods that add moons are already registered by then. Nothing is written to a save file, and removing

the mod restores the original names.

Credits & license

Made by nooshstuff, written with AI assistance.

Released under the MIT license; see LICENSE.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
MoonRenames-1.0.0.zip
File size
12.2 KiB
SHA-256
f3166a0c58e04bc8f69a4ea2880bc58833a66ab05dd30ffccf90e781cf4bd5df
Stored at
2026-10-12 00:45