MonsterFest and Interiors

v1.0.0·Updated 2024-02-19

QoL/Performance Mods, Multiple Enemy & Interior Types, New Mechanics. Starts Out Generous & Quickly Ramps Up On Higher Quotas.

About this mod Author’s original text

v1.0.0

Just a fun modpack I made for my friend group. Made for larger parties and long quotas.

Includes multiple new enemy types, new enemy behaviors, QoL & performance tweaks, new mechanics and tweaks to existing mechanics like insanity.

Pretty much going for a mix of horror & meme-y.

I don't plan on updating this often. I would recommend updating the individual mods as they require it.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPacknotnotnotswipez-MoreCompanyanormaltwig-LateCompanyEvaisa-HookGenPatcherEvaisa-LethalLibFlipMods-ReservedItemSlotCoreRugbugRedfern-SkinwalkersFlipMods-ReservedFlashlightSlot

File & checksum

Filename
MonsterFest_and_Interiors-1.0.0.zip
File size
120.2 KiB