MonitorEnhance
Allows players to interact with the ship monitor.
Screenshots 2 screenshots
About this mod Author’s original text
MonitorEnhance
Special thanks to TheDeadSnake's TouchScreen and his project's Github here!
Once you load into a level you can hover over the monitor and click away.
- Switch:
\> Switch view to next player (def. E)
\> Switch view to next rader (def. Q)
\> Select the target on monitor to operating(To prevent TP player caused by mistake touch) (def. R)
\> Switch view to the player by the index (Key 0-9, not num0 - num9)
- Use:
\> Use the Ping feature of a radar booster(Select required) (def. LMB)
\> Use Teleporter for the monitor target player(Select required) (def. LMB)
\> Use the Flash feature of a radar booster (def. RMB)
\> Clicked the trap's ID on monitor to trigger it(BigDoor, Land mine, Turret). (def. RMB)
Switch language by change config's lang attribute to "en_US" or "zh_CN".
ChangeLog
Version 2024.03.2101:
- Add Korean language here.
- Add a "SelectRequire" attribute in config that allows you to close "select require" function.
Version 2024.03.1701:
- Remake some functions and add the functions issued here.
Version 2024.03.1301:
- Fixed multi-language display bug.
Version 2024.03.1202:
- Fixed multi-language switch bug. Switch language by change config's lang attribute to "en_US" or "zh_CN".
Version 2024.03.1201:
- Add multi-language support.
- Remove Emergency Teleport because client-side is unachievable.
Version 2024.03.1103:
- Update Readme.
- Upload Changelog.
- (Forgive me for the wrong updates, I'm new in here. QwQ)
Version 2024.03.1102:
- Fix bug that ship leave but monitor tip still active and can't do anything other.
Version 2024.03.1101:
- Release v2024.03.11.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: