MonitorEnhance

v2024.3.2101·Updated 2024-03-20

Allows players to interact with the ship monitor.

Screenshots 2 screenshots

About this mod Author’s original text

MonitorEnhance

Special thanks to TheDeadSnake's TouchScreen and his project's Github here!

Once you load into a level you can hover over the monitor and click away.

  • Switch:

\> Switch view to next player (def. E)

\> Switch view to next rader (def. Q)

\> Select the target on monitor to operating(To prevent TP player caused by mistake touch) (def. R)

\> Switch view to the player by the index (Key 0-9, not num0 - num9)

  • Use:

\> Use the Ping feature of a radar booster(Select required) (def. LMB)

\> Use Teleporter for the monitor target player(Select required) (def. LMB)

\> Use the Flash feature of a radar booster (def. RMB)

\> Clicked the trap's ID on monitor to trigger it(BigDoor, Land mine, Turret). (def. RMB)

Switch language by change config's lang attribute to "en_US" or "zh_CN".

ChangeLog

Version 2024.03.2101:

  • Add Korean language here.
  • Add a "SelectRequire" attribute in config that allows you to close "select require" function.

Version 2024.03.1701:

  • Remake some functions and add the functions issued here.

Version 2024.03.1301:

  • Fixed multi-language display bug.

Version 2024.03.1202:

  • Fixed multi-language switch bug. Switch language by change config's lang attribute to "en_US" or "zh_CN".

Version 2024.03.1201:

  • Add multi-language support.
  • Remove Emergency Teleport because client-side is unachievable.

Version 2024.03.1103:

  • Update Readme.
  • Upload Changelog.
  • (Forgive me for the wrong updates, I'm new in here. QwQ)

Version 2024.03.1102:

  • Fix bug that ship leave but monitor tip still active and can't do anything other.

Version 2024.03.1101:

  • Release v2024.03.11.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
MonitorEnhance-2024.3.2101.zip
File size
179.0 KiB