MoneyForKillsAll
Allows you to gain credits by killing monsters, but add credit to ship balance and quota.
About this mod Author’s original text
Killing enemies grants credits/fulfills quota
Manual Installation
- Download "BepInEx" and extract contents into game folder (replace contents if necessary)
- Extract "LC_MoneyForKillsAll.dll" into...\Lethal Company\BepInEx\plugins
r2modman Installation
- Download "BepInEx"
- Download "MoneyForKills"
Config
- Config will only appear after launching the game with mod enabled first
- Options:
- Change credit reward amount for each mob
- Turn credit notification / kill confirmation on or off
Changelog
v1.3.3
- Added rewards for killing Maneater (default value: 300)
- Remove quota config and harmoy patches related it.
v1.3.2
- Fixed Kidnapper Fox reward error
v1.3.1
- Added rewards for killing Kidnapper Fox (default value: 140)
- Bracken default reward increased from 140 -> 150
v1.3.0
- Added option to add money towards quota instead
v1.2.1
- Minor changes to description
- Bracken default reward increased from 125 -> 140
- Eyeless Dog default reward increased from 80 -> 125
v1.2.0
- Added compatibility with modded entities based on power level (configurable)
Click to see default values (modded entities)
Power Level | Credits
------------|---------
0-1 | 10
1-2 | 25
2-3 | 75
3+ | 150
- Fixed version displayed in console from v1.0.0 to v1.2.0
- Updated description
v1.1.1
- Changed wording in config
v1.1.0
- Added a config file
- Updated description
v1.0.0
- Killing entities now grant credits
Click to see default values
Entity | Credits
---------------|---------
Manticoil | 10
Tulip Snake | 15
Baboon Hawk | 25
Hoarding Bug | 25
Snare Flea | 25
Masked | 75
Bunker Spider | 80
Butler | 100
Nutcracker | 100
Eyeless Dog | 125
Thumper | 125
Kidnapper Fox | 140
Bracken | 150
Forest Keeper | 300
Credits
- Enemy Killing Money by UP_Studio
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: