MondstadtSuitsVol3
Adds Barbara(+skin), Rosaria, Dahlia, Diluc(+skin), and Diona from Genshin Impact as player models
About this mod Author’s original text
MondstadtSuitsVol3 v2.0.2
Adds Barbara(+skin), Rosaria, Dahlia, Diluc(+skin), and Diona from Genshin Impact as player models
Includes blinking, head tracking, and mouth movements!
- these features can be disabled in the config
All models are property of Hoyoverse
I am planning on eventually adding all characters as player models, but if you have a specific character you would like to be added sooner, please feel free to contact me on the Lethal Company Modding Discord at KinkyDeathMagic
A big, big thank you to GoblinKingShmee for writing the code that enabled the camera and item placement changes, as well as the eye tracking and other features! Thank you very much!!
Instructions
- Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.
Changelog
-v2.0.2
- Slightly tweaked short female visor height
-v2.0.1
- Not having the Archon suits should not longer spam the console
- v2.0.0
- Big Update!
- Added in eye tracking, blinking, and mouth movements when talking
- This can be disabled in the config
- Added Diluc's skin
- Added Barbara's skin
- v0.1.6
- Fixed textures after recent update
- v0.1.5
- Adjusted metallic strength
- Removed pale line that appeared on some models
- v0.1.4
- Adjusted emissive value
- v0.1.3
- Added Dahlia
- Major texture overhaul
- Removed jiggle physics dependency
- v0.1.2
- Made it so the terminal is visible regardless of height
- Standardized config name
- v0.1.1
- Big Update! Characters line of sight and item hold position is now in line with their model (Wearing a short character will now make you feel short)
- Note: This is currently how I plan to go forwards with my skin packs, however if you would rather have line of sight stay at the default position please contact me on Discord and I will work on making a config option to turn it off
- v0.1.0
- Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: