ModManSoundPack
Whether its a landmine emitting a fart that barrels down the corridors, an eyeless dog that considers you a McDonald's meal or the footsteps of a giant that now sound like hand farts... This pack is s
About this mod Author’s original text
What Sounds Changed:
I changed the sounds of the delivery rocket and for when you get FIRED (and more).
How to Install:
- Use any compatible mod manager for the easiest installation.
OR
- Make sure you have all dependencies installed.
- Move the ModManSoundPack folder to BepinEx, plugins, CustomSounds, folder. If you don't have a CustomSounds folder I guess just make one
List Of Replaced Sounds:
ChargeItem
DeadlineAlarm
Fart3
HomemadeFlashbangPullCork
IcecreamTruckFar
IcecreamTruckV2
IcecreamTruckV2Christmas
IcecreamTruckV2ChristmasFar
IcecreamTruckV2Far
Menu1
0DaysLeftAlert
AirHorn1
AirHornFar
BeesAngry
CrackNeck
FGiantEatPlayerSFX
GiantStomp1
GiantStomp2
GiantStomp3
GiantStomp4
GiantStomp5
growl
HangarDoorOpening
LightningStrike1
LightningStrike2
LightningStrike3
LightningStrike4
MineBeep
MineDetonate
MineDetonateDistance
MineTrigger
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: