MissileTurretsFork
[v81] Adds turrets that shoot missile to Lethal Company
About this mod Author’s original text
This is a recompiled fork for v81
This will be deprecated when the original mod updates. Some of the code has been updated for bugfixes. All credits go to garf.
Missile Turrets
Adds missile turrets to Lethal Company.
They are like normal turrets but they shoot missiles.
Config Options
- Max missile speed
- Missile acceleration & turn rate
- Explosion kill & damage range
- Turret rotation range & rate
- Turret charge up & reload time
- Max & min number of turret spawns
Planned Features
- Maybe configurable per-moon spawn rates
Issues & Suggestions
Please DM NikkiDarkMatter on Discord or report the bugs on the GitHub:
Credits
Development
- Finnerex
- Nikki
Testing & Emotional Support
- Swusan
- X&R
- Antonio
Extra Help
- Xu Xiaolan
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackEvaisa-LethalLib