MirageReviveV81
Unofficial rebuild. On player death, revive the player as a Masked (configurable chance). Rebuilt for current Lethal Company (v81) by Cpt.Dristyler — fixes KillPlayerServerRpc hook MissingMethod. Orig
About this mod Author’s original text
MirageRevive (v81 rebuild)
⚠️ Unofficial rebuild for Lethal Company v81, maintained by Cpt.Dristyler.
Not affiliated with or endorsed by the original author. Install this instead of the
original, not alongside it.
When a player dies they are revived as a Masked enemy (default 10% chance,
configurable). Required by the host and all players; only the host's configuration is
used (synced to clients).
This rebuild (1.3.1) — by Cpt.Dristyler
- Fixed the KillPlayerServerRpc hook signature mismatch on v81. Lethal Company v81
added a trailing setOverrideDropItems: bool parameter to
PlayerControllerB.KillPlayerServerRpc and KillPlayer; the old hooks no longer
matched, so Revive failed to load and masked enemies never spawned on death. The hooks
now accept and forward the new parameter.
- Rebuilt against LethalCompany.GameLibs.Steam 81.0.5 (was 67.0.0); the bundled
MMHOOK_Assembly-CSharp was regenerated with MonoMod HookGen against game v81. GUID
qwbarch.MirageRevive unchanged — existing configs stay compatible.
Credits
- Original mod: qwbarch
- v81 rebuild & hook fix: Cpt.Dristyler
Dependencies
- qwbarch-MirageCore 1.0.3
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: