MirageRevive

v1.3.0·Updated 2024-12-10

On player death, revive the player as a Masked. Configurable spawn chance.

About this mod Author’s original text

MirageRevive

A mod that revives a player as a "zombie", spawning a masked enemy when the player dies.

By default, there is a 10% chance to revive as a masked enemy.

This mod is required by the host and all non-hosts. This mod used to be a feature part of Mirage, and has been separated for modularity.

Note: Only the host's configuration is used (the host's config is synced to non-hosts).

Alternative mods

If you'd like to explore the "reviving" mechanic but want more options, check out Zombies.

Changelog

To stay up to date with the latest changes, click here to view the changelog.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

qwbarch-MirageCore

File & checksum

Filename
MirageRevive-1.3.0.zip
File size
100.4 KiB