MinecraftSounds

v1.0.1·Updated 2024-01-09

Mod that replaces sounds by their Minecraft equivalents (kind of)

About this mod Author’s original text

MinecaftSounds

What does this mod do?

This mod changes a lot of the in-game sounds by their Minecraft equivalents

For example door sounds were changed by... You guessed it! Door sounds from Minecraft

Why did you do this mod?

Bcz funny

Installation

Manual

  • Download the mod with all of the dependencies
  • Drag and drop the "BepInEx" file into the main game file.

The mod path should look something like this:

  • BepInEx
  • plugins

-CustomSounds.dll

-LC_SoundTool.dll

-[other mods]

  • Harpie94-MinecraftSounds

-

  • [Audio Files Here]
  • Launch the game and test it yourself!

(You can type "cs l" in the terminal to see if the sounds are loaded)!

(Might be broken so I'd suggest a manual download into profile files)

  • Download the mod with all of the dependencies (should be automatic)
  • Launch the game and test it yourself!

(You can type "cs l" in the terminal to see if the sounds are loaded)

What sounds does it changes?

A lot, there are (in version 1.0.0) 57 sounds that have been replaced!

I will let you take a look in game at what sounds it does change, or you could look into the mod files I feel like that could ruin the fun of discovering them tho

And I am planning to add some other sounds I won't tell you which one tho

Can I disable / change sounds if it bothers me?

Absolutely you can delete it / change it in the mod files, the files names are pretty self explanatory (DoorClose1 will be for when you close a door)

It must be in.wav format!

My friends can't hear the sounds but I hear them

This mod uses the CustomSounds mod to work:

Try to type "cs l" or "customsounds list" in the terminal to see which sounds are loaded, if nothing is showing up, that can be one issue

The host (if the mod is installed on their computer) can also try "cs sync" to sync sounds between players, others just need to press "F8" (by default) to accept the request

You can also type "cs help" or "customsounds help" to see all the cs commands

Where can I ping you if I have any sound that should be changed in the pack?

In the Lethal Company Modding Discord server! (On the top left of the web page)

A thread should be created in the "mod release" channel, you just search MinecraftSounds in this channel and you should find it. You can ping me here (@Harpie94) if you want / need

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackClementinise-CustomSoundsno00ob-LCSoundTool

File & checksum

Filename
MinecraftSounds-1.0.1.zip
File size
41.5 MiB