MikuModelReplacement

v1.5.1·Updated 2024-02-12

Replaces specified suits with Miku, example project for ModelReplacementAPI

About this mod Author’s original text

Miku Model Replacement v1.5.1

Replaces suits with Hatsune Miku. This is the example mod for ModelReplacementAPI

Instructions

  • Place contents in plugins folder. Ensure that ModelReplacementAPI is also installed.
  • Set your preferred replacement suits in the config, or enable miku for all suits. By default the starting suit is replaced.
  • For more info see

Known Issues

  • Cloth physics can be very laggy. ~~It is recommended in larger lobbies that you lower the dynamic bone update rate and disable physics at range via the config.~~ Physics configs temporarily do not function as a result of the switch away from Dynamic Bones.
  • Miku is a flashbang as a result of the toon shader currently used.
  • Does not replace hands. You will only see Miku in multiplayer lobbies or with a third person mod.

Note

Note that in the config there are separate suit name lists for each miku skin. Every suit selected in both will be assigned a Miku model replacement, and every suit selected in the Evil Miku suit list will be assigned the alternate skin, regardless of the contents of the normal Miku suit list.

Changelog

  • v1.5.1
  • Fixed a bug where the green suit was assigned regardless of config
  • v1.5.0
  • Addition of evil skin assigned by default to the green suit. A huge thanks to Lysbell for creating the textures.
  • Shader fine tuning.
  • v1.4.2
  • Additional graphics changes. Removal of post processing.
  • v1.4.1
  • Switched away from Dynamic Bones.
  • Items should be held correctly with the latest version of ModelReplacementAPI
  • v1.4.0
  • Graphics overhaul.
  • Added config option to set miku as default. Suits that have been registered to another model replacement will take priority.
  • Emote expressions
  • v1.3.1
  • Fixed the enable miku for all suits setting constantly putting on and removing the miku body replacement, make sure to download the latest version of ModelReplacementAPI
  • v1.3.0
  • Added config options to set model replacements for specific suit names, or all suits.
  • The bug that prevented miku from disappearing after changing suits has been resolved, make sure to update to the latest ModelReplacementAPI version.
  • v1.2.1
  • Fixed miku appearing in first person
  • v1.2.0
  • Added config options to improve dynamic bone performance.
  • V1.1.0
  • Improved bone offsets, now actually only replaces the default suit, some script parameter changes
  • v1.0.0
  • Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackBunyaPineTree-ModelReplacementAPI

File & checksum

Filename
MikuModelReplacement-1.5.1.zip
File size
4.8 MiB