MewMod

v1.1.1·Updated 2025-04-23

Disables jumpscares and other scary things (READ THE README)

About this mod Author’s original text

MewMod

mod that makes the game less scary.

for the very faint of heart ( i.e the mods author )

( if the reader wants to use this mod, please read the full readme!!!! the mod is off by default!!!! )

but what it do!!!!

  • disable masked jumpscare / kill animation
  • disable fear sounds, ambient insanity sounds and " non-diagetic sounds "

(more coming soon....)

config

the mod does nothing by default, to work well with the scenario of " one wants to use this with ones friends but the reader is the only one that needs this mod ", so one can simply drop it in a modpack without it being a negative to others that enjoy scary things.

anyways. to make the mod actually turn scary things off:

change lessScary in the config to be true. (case sensitive!)

todo

  • disable masked jumpscare in a way where the player can still be saved (right now, the jumpscare is skipped by killing the player instantly.)
  • disable more scary sounds
  • disable fake sounds ( recorded player voices )
  • is there blood in this game??
  • maybe make the game brighter in general???? ( remove fog???? )
  • disable more jumpscares....? ( the tree jumpscare is not very scary to the author, because it reminds the author of pretty plant girls. >< the author is also unaware of other jumpscares due to not having a lot of game time. )

when these are added to the mod, they will most likely be individually configurable.

contact

found a bug? something scary still happening? please tell the mod author!!!!

its discord is @starrrymoon

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BMX-LobbyCompatibilityBepInEx-BepInExPackEvaisa-HookGenPatcher

File & checksum

Filename
MewMod-1.1.1.zip
File size
29.6 KiB