METROID MELTDOWN
This mod is used as a replacement for the LETHAL RESONANCE MELTDOWN mod with a new custom sound for when you remove the Apparatus
About this mod Author’s original text
OVERVIEW
If you like the work give it a thumbs up
Now that the mod if confirmed working, now for a cleanup of this page.
YOU MUST HAVE FACILITY MELTDOWN INSTALLED FOR THIS FORK TO WORK
This mod is used as a replacement for the LETHAL RESONANCE MELTDOWN mod with a new custom sound for when you remove the Apparatus, now feel more rushed and nastalgic at the same time by going back in time to being rushed out of the facility.
INSTALL INFO
REQUIRED MODS:
BepInEx (Should be a given, you are here) -
PizzaTowerEscapeMusic -
FacilityMeltdown -
Other Requirements would be of course any dependancies for the above mods.
These requirements will be addressed in future releases as this mod becomes it's own independant mod. For now, make sure all these are installed before installing this mod.
CUDOS
Zeekerss - For making Lethal Company a possibility, been an amazing game so far.
BepInEx - For making modding possible.
loaforc - For the FacilityMeltdown mod, this makes taking the Apparatus a massively fun event.
BGN - For the PizzaTowerEscapeMusic mod, being able to add or edit music and sounds just adds that much more flare.
LethalResonance - For creating the original mod that this is based on, this is what allowed me to get this audio file working.
Donation
[Show your thanks, buy me a drink!]
CHANGELOG
v1.0.6
- Patched issue where audio played continuosly without stopping or changing correctly.
v1.0.5
- Finally got donation link to work.
v1.0.4
- Mod fixed, updated Description.
v1.0.3
- Still attempting to fix install issue.
v1.0.2
- Forgot to update the changelog section.
v1.0.1
- v1.0.0 failed to install proper folder structure, this is an attempt to fix that.
v1.0.0
- Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: