MEGALOPHOBIA
Overhaul of several core mechanics of Lethal Company.
About this mod Author’s original text
MEGALOPHOBIA
A reimagination and overhaul of several core mechanics within Lethal Company.
This modpack has been in development since December last year, thinking about every aspect and progress that the community has been adding or fixing.
Built for use with v56 and keep updating (if possible)
MEGALOPHOBIA is known as the fear of everything of considerable size, taking perspective from an unmatched attribute presented to the unknown and the unimaginable.
Alluding to that resentment towards modpacks of considerable size due to the excessive requirements to be able to reproduce them correctly; reason why this modpack is focused on fighting against these feelings, giving new opportunities to try the best novelties that this community of modders has to offer.
This ModPack is intended as a "Loyal" expansion to the original game, presenting new content, innovative mechanics, bug fixes, and a million properties that allow it to differentiate itself from the conventional.
This modpack is focused on providing 3 main branches:
- Optimization
- Innovation
- Content
Important NOTE
Don't press update when a new version of this modpack is released, we recommend creating a new profile in your mod manager and deleting the old one.
Buy me a Coffee!
- I've created a ko-fi page for anyone who wants to donate!
This is meant as an incentive to continue maintaining the quality and effort that goes into developing this modpack.
It is not and will never be an obligation.
Features
- NEW AND EXCLUSIVE CONSTELLATION FEATURE MADE FOR THIS MODPACK, grouping each moon dependent on content and difficulty, with several secrets within it.
- Customized every aspect in the game, Including the ship, the terminal, the company, every moon, every scrap spawn, every enemy spawn, basically everything that can be configured has been edited for a renewed in-game experience.
- New quota and deadline balancing, including Quota Rollover.
- Expanded Lobby System. (10 players max recommended)
- Expanded cosmetic and suits customization with some vanilla-ish accesories.
- +50 new Moons with customized order, price, difficulty, scrap and creatures spawn weight.
- +10 new Interiors fitting for their respective moons.
- +30 new Enemies from some well-known references to terrifying new faces.
- A vast amount of bug fixes and QoL features that improve the vanilla feel of the game.
Controls
All these controls are customizable via 'Change Keybinds'
- 1 - 0 = Inventory hotkeys
- F1 & F2 = Vanilla Emotes
- F = Flashlight Toggle
- R = Walkie-Talkie Toggle
- H = Emotes
- C = Insert Bateries
- T = Negate Teleport
- LeftClick = Use Key
- LeftAlt = HOLD Alternative Reserved Slots
- X = TOGGLE Alternative Reserved Slots
- Z = Use NightVision Item
-, [comma] = Reset Inventory (In case of Inventory Softlock)
Planned Features
- Add custom flora to each moon.
- Add variety of creature colors per moon.
How to install
- Create an empty profile/R2modman/Gale by clicking "New profile" (name it as you wish)
- Search for "MEGALOPHOBIA" on 'Online' on the left sidebar (Or 'Browse mods' on the left sidebar if you're using Gale)
- Download "MEGALOPHOBIA" and wait for the installation to finish.
How to play
Host
- Press 'START MODDED' on the upper left sidebar (Or 'Launch game' on the upper left sidebar if you're using Gale)
- Wait 2 - 4 minutes to allow the mods to load properly. (Don't worry, the first time will be the longest time loading, then it will be much shorter)
(in case of crash, wait 1 minute and load the game again)
- Press 'HOST' and create a new save / load a save (We do not recommend loading Vanilla saves or saves from other modpacks)
- Wait a little time for the match and the config to load.
- Invite your friends and meet the Quota!
- If you want late joining, type "Open Lobby" in the terminal
Client
- Press 'START MODDED' on the upper left sidebar (Or 'Launch game' on the upper left sidebar if you're using Gale)
- Wait 2 - 4 minutes to allow the mods
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: