MaybeMaskedMasked
Adds a configurable chance that a Masked will spawn without a mask.
About this mod Author’s original text
MaybeMaskedMasked
MaybeMaskedMasked is a small mod that adds a configurable chance for the Masked enemy to spawn without wearing a mask.
Configuration
The mod is configured using BepInEx's configuration system. You can modify the settings in the BepInEx/config/MaybeMaskedMasked.cfg file.
If LethalConfig is installed, you can also configure the mod in-game through the LethalConfig menu.
Configuration Options
General
| Option | Value | Default | Description |
| ---------- | --------- | ------- | ------------------------------------------------------------------ |
| MaskChance | Integer | 50 | Percent chance between 0-100 that a Masked will be wearing a mask. |
The base game equivalent would be setting MaskChance to 100 to always spawn Masked enemies with masks.
Dependencies
- BepInExPack
- (Optional) LethalConfig for in-game configuration.
Compatibility
The following mods also modify Masked enemies. They've been tested for compatibility with MaybeMaskedMasked using Lethal Company v73.
| | Mod | Version | Notes |
| --- | --------------------------- | ------- | ---------------------------------------------------------------------------------- |
| 🟢 | DramaMask | 2.1.4 | |
| 🟢 | MaskedEnemyOverhaulFork | 3.4.0 | Overrides Remove Mask From Masked Enemy, works with Reveal Mask When Attacking |
| 🟢 | MaskedInvisFix | 0.0.2 | |
| 🟢 | MaskFixes | 1.5.2 | Works with Tragedy Chance |
| 🟢 | Mirage | 1.28.0 | Overrides Mirage's Enable mask textures setting |
| 🟢 | TooManyEmotes | 2.3.13 | |
| 🟠 | TakeThatMaskOff | 2.1.6 | Masks always drop on death, even when visually removed |
| 🔴 | Masked Mask | 1.1.2 | Multiple issues; do not use these mods together |
Installation
It's recommended to install
using a mod manager such as Gale.
Contributing
See CONTRIBUTING.md for information on how to contribute to the mod.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: